Unity 2D space shooter – object pooling and other progress – update 7

I am writing this blog post from an apartment in Girne, enjoying a week off of work (the day job!) with my wife in Northern Cyprus. We spent the day today on a boat trip cruising around the coast, swimming at various points along the way and enjoying the sun. Being off of work of […]

Unity 2D space shooter – new enemy graphics and animation – update 6

Before I forget, I need to write a bit about some new enemy graphics and animation I recently added to the game. I have been using some of Dan Cook’s excellent artwork for enemies in the game (I used the same stuff for Cosmosis), but in some cases have been bootstrapping his stuff to create […]