Unity 2D space shooter – object pooling and other progress – update 7

I am writing this blog post from an apartment in Girne, enjoying a week off of work (the day job!) with my wife in Northern Cyprus. We spent the day today on a boat trip cruising around the coast, swimming at various points along the way and enjoying the sun. Being off of work of … Read more

Unity 2D space shooter – new enemy graphics and animation – update 6

Before I forget, I need to write a bit about some new enemy graphics and animation I recently added to the game. I have been using some of Dan Cook’s excellent artwork for enemies in the game (I used the same stuff for Cosmosis), but in some cases have been bootstrapping his stuff to create … Read more

Unity 2D space shooter – progress and gameplay showcase – update 5

I managed to get a fair amount of work done on my 2D space shmup project this weekend (apart from DIY around the house and other bits and pieces that have been waiting to get done for ages!) So this blog post is update number five on my progress so far.   For anyone who … Read more

Unity 2D space shooter update – defense systems

In my opinion, players need some sort of defense systems in any kind of bullet hell / shmup type game. Sometimes the action can get a little too much, and it becomes very difficult to avoid getting hit by projectiles. I have recently been testing homing missiles launched from enemy ships in the game, and … Read more

Unity 2D space shooter update – adding a laser weapon

I recently had a nice, month long holiday in South Africa. Apart from affording me some well deserved downtime and a “castaway-like” beard, this meant I was also able to get quite a lot done on my re-working of “Cosmosis” (my original iPhone/iOS app) using the Unity engine. This time the game will be developed … Read more