Unity 2D space shooter – object pooling and other progress – update 7

I am writing this blog post from an apartment in Girne, enjoying a week off of work (the day job!) with my wife in Northern Cyprus. We spent the day today on a boat trip cruising around the coast, swimming at various points along the way and enjoying the sun. Being off of work of […]

Unity 2D space shooter – new enemy graphics and animation – update 6

Before I forget, I need to write a bit about some new enemy graphics and animation I recently added to the game. I have been using some of Dan Cook’s excellent artwork for enemies in the game (I used the same stuff for Cosmosis), but in some cases have been bootstrapping his stuff to create […]

New Unity3D space skybox completed – Starfield Space Skybox

Having a thorough appreciation and enjoyment of sci-fi / space themed games means that creating “spacey” skybox assets for Unity is quite an enjoyable process for me. I currently have four or five different skybox assets on the Unity asset store, and I believe this one comes in as my sixth. This one is currently […]

Unity 2D space shooter update – adding a laser weapon

I recently had a nice, month long holiday in South Africa. Apart from affording me some well deserved downtime and a “castaway-like” beard, this meant I was also able to get quite a lot done on my re-working of “Cosmosis” (my original iPhone/iOS app) using the Unity engine. This time the game will be developed […]