Unity 2D space shooter update – adding a laser weapon

I recently had a nice, month long holiday in South Africa. Apart from affording me some well deserved downtime and a “castaway-like” beard, this meant I was also able to get quite a lot done on my re-working of “Cosmosis” (my original iPhone/iOS app) using the Unity engine. This time the game will be developed […]

Getting started with “PowerCLI” development (C#) – setting up your IDE

Recently I started toying with the idea of creating some of my own PowerShell cmdlets from scratch. I followed some MS documentation and soon had a basic version of “Get-Process” implemented, as well as my own “Stop-Process” cmdlet. Next in my sights is to create a few cmdlets that can interface with vSphere – ala […]

Announcing Hazard Island – a free game for iOS – iPhone and iPod Touch (February #1GAM app)

My February entry for the one game a month challenge (#1GAM) this year is now ready – I have just finished verifying and uploading it to Apple for review! A few days late into March now, but this has meant I have had time to get it nicely polished, and added a bunch of extra […]

Book review: Creating Games with cocos2d for iPhone 2

After recently receiving a review copy of “Creating Games with cocos2d for iPhone 2”, I have been dedicating a bit of time in the evenings to read through this book, which covers game development by example in my favourite 2d games engine, cocos2d for the iPhone. Disclaimer: I did receive a free review copy of […]