Space Pillage dev update – lots of backlog progress on the game

I’ve been quiet for the last few months – looking after a pregnant wife, preparing for a baby, and lots of work (my normal day job) has kept me very busy, and meant I have not been able to update this blog as often as I wanted to. Now, with my son born I’ve had a … Read more

Unity 2D space shooter – progress and gameplay showcase – update 5

I managed to get a fair amount of work done on my 2D space shmup project this weekend (apart from DIY around the house and other bits and pieces that have been waiting to get done for ages!) So this blog post is update number five on my progress so far.   For anyone who … Read more

Unity 2D space shooter update – adding a laser weapon

I recently had a nice, month long holiday in South Africa. Apart from affording me some well deserved downtime and a “castaway-like” beard, this meant I was also able to get quite a lot done on my re-working of “Cosmosis” (my original iPhone/iOS app) using the Unity engine. This time the game will be developed … Read more

Getting started with “PowerCLI” development (C#) – setting up your IDE

Recently I started toying with the idea of creating some of my own PowerShell cmdlets from scratch. I followed some MS documentation and soon had a basic version of “Get-Process” implemented, as well as my own “Stop-Process” cmdlet. Next in my sights is to create a few cmdlets that can interface with vSphere – ala … Read more

Announcing Hazard Island – a free game for iOS – iPhone and iPod Touch (February #1GAM app)

My February entry for the one game a month challenge (#1GAM) this year is now ready – I have just finished verifying and uploading it to Apple for review! A few days late into March now, but this has meant I have had time to get it nicely polished, and added a bunch of extra … Read more

Book review: Creating Games with cocos2d for iPhone 2

After recently receiving a review copy of “Creating Games with cocos2d for iPhone 2”, I have been dedicating a bit of time in the evenings to read through this book, which covers game development by example in my favourite 2d games engine, cocos2d for the iPhone. Disclaimer: I did receive a free review copy of … Read more