Unity 2D space shooter – general development progress update 11

Interior space station parallax layer

Game progress has been a little slow lately. I’ve been doing a bit of contracting work in the evenings and I’ve also had a pretty intense training routing on the go for the last few months in preparation for a Spartan race which I am participating in this week. That doesn’t mean I haven’t tried […]

Unity 2D space shooter update – adding a laser weapon

I recently had a nice, month long holiday in South Africa. Apart from affording me some well deserved downtime and a “castaway-like” beard, this meant I was also able to get quite a lot done on my re-working of “Cosmosis” (my original iPhone/iOS app) using the Unity engine. This time the game will be developed […]

Homing missiles using PID Controller for Cosmosis

This is a quick update on progress of my “update” to Cosmosis. I have got a fair amount done, but find myself falling into the trap I got myself into when I first developed Cosmosis – the “just one more feature” syndrome! I am going to be a lot stricter this time around, and won’t […]