Homing missiles using PID Controller for Cosmosis

This is a quick update on progress of my “update” to Cosmosis. I have got a fair amount done, but find myself falling into the trap I got myself into when I first developed Cosmosis – the “just one more feature” syndrome! I am going to be a lot stricter this time around, and won’t […]

Twitter integration with iOS 6, weak linking and device checking

So I have been working on an update to my iOS game, Cosmosis. One of the new features I am adding (partly due to me having to remove the old OpenFeint framework, is a tweet button on the game over scene. There are actually many different choices, from the Twitter framework available in iOS 5 […]