Unity Cloud Build automation pipeline with webhooks, and querying the Build API

Once you’ve figured out a general process for deploying game releases, you certainly don’t want to be manually completing every step of the process every time there is a release. If you add up the time spent copying build releases, updating websites with new build information, sending out notifications or change logs, etc… that time […]

PowerShell script to create Advanced Installer updates.ini configuration file with a TeamCity build step

Recently, in my day to day job I have been doing a lot of automation and customisation using JetBrains’ TeamCity product, specifically around automated project builds, unit testing, installer builds and installer updates. One process I recently created a custom build step for on our TeamCity server, was to create an updater configuration file for […]