Dropship – a 2D procedurally generated survival game – update post

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I started working on Dropship (the temporary name for this project) back in January, when I was on holiday in South Africa. It is a 2D ‘Minecraft’ style, sandbox survival game, drawing inspiration from Minecraft and Starbound, two of my favourite survival/sandbox games. After getting back from holiday I kind of just left it in […]

A quick Unity 2D randomized backdrop / space ship hull graphic script

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In Space Pillage, various bits of the game are randomly built using modular assets. One of these types are the space ship hulls / interiors you fly through (or over) in the game. This is a quick development update showing how the interior graphics are randomised and created as needed for the game. These interiors, […]

Space Pillage dev update – modular gun / weapon system for enemies

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This post covers my first Space Pillage dev update. It will do a quick run through of the design and thought behind the customisable / modular weapon system I have created for enemies found in the game. The customisable weapon system package is actually something I created a while back for this game. I decided […]

Unity 2D space shooter – general development progress update 11

Interior space station parallax layer

Game progress has been a little slow lately. I’ve been doing a bit of contracting work in the evenings and I’ve also had a pretty intense training routing on the go for the last few months in preparation for a Spartan race which I am participating in this week. That doesn’t mean I haven’t tried […]

Unity 2D space shooter – gameplay / gamedev video update – update 9

New planet graphics and the minigun firing

I’ve been spending sparse bits of my time in the evenings fixing bugs, and adding new features to the 2D space shmup project. For now it is really just a case of getting the “platform” ready. Once that is done, I’ll have all the bits and pieces I need to create the game/storyline I have […]

Unity 2D space shooter – a real GUI and menu system – update 8

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The search for a Unity 3D GUI system to fit my needs Up until now, I had not yet shown off any GUI work, and for a good reason too! The game had been using the built-in GUI that Unity 3D version 4.3 offers, which as many of you know has not been the greatest, […]

Unity 2D space shooter – object pooling and other progress – update 7

I am writing this blog post from an apartment in Girne, enjoying a week off of work (the day job!) with my wife in Northern Cyprus. We spent the day today on a boat trip cruising around the coast, swimming at various points along the way and enjoying the sun. Being off of work of […]