Dropship – a 2D procedurally generated survival game – update post

I started working on Dropship (the temporary name for this project) back in January, when I was on holiday in South Africa. It is a 2D ‘Minecraft’ style, sandbox survival game, drawing inspiration from Minecraft and Starbound, two of my favourite survival/sandbox games. After getting back from holiday I kind of just left it in […]

A quick Unity 2D randomized backdrop / space ship hull graphic script

In Space Pillage, various bits of the game are randomly built using modular assets. One of these types are the space ship hulls / interiors you fly through (or over) in the game. This is a quick development update showing how the interior graphics are randomised and created as needed for the game. These interiors, […]

Space Pillage dev update – modular gun / weapon system for enemies

This post covers my first Space Pillage dev update. It will do a quick run through of the design and thought behind the customisable / modular weapon system I have created for enemies found in the game. The customisable weapon system package is actually something I created a while back for this game. I decided […]

Unity 2D space shooter – general development progress update 11

Game progress has been a little slow lately. I’ve been doing a bit of contracting work in the evenings and I’ve also had a pretty intense training routing on the go for the last few months in preparation for a Spartan race which I am participating in this week. That doesn’t mean I haven’t tried […]

Unity 2D space shooter – gameplay / gamedev video update – update 9

I’ve been spending sparse bits of my time in the evenings fixing bugs, and adding new features to the 2D space shmup project. For now it is really just a case of getting the “platform” ready. Once that is done, I’ll have all the bits and pieces I need to create the game/storyline I have […]

Unity 2D space shooter – a real GUI and menu system – update 8

The search for a Unity 3D GUI system to fit my needs Up until now, I had not yet shown off any GUI work, and for a good reason too! The game had been using the built-in GUI that Unity 3D version 4.3 offers, which as many of you know has not been the greatest, […]