Just a quick demo this evening with around 5 minutes of game play showing some of the new features like save/load of worlds (JSON serialization), fishing, and new features relating to usable items (extending the use of Interface design), crafting and building. Full screen it!
This post covers my first Space Pillage dev update. It will do a quick run through of the design and thought behind the customisable / modular weapon system I have created for enemies found in the game. The customisable weapon system package is actually something I created a while back for this game. I decided […]
I’ve been spending sparse bits of my time in the evenings fixing bugs, and adding new features to the 2D space shmup project. For now it is really just a case of getting the “platform” ready. Once that is done, I’ll have all the bits and pieces I need to create the game/storyline I have […]