Long time, no post. I’ve mainly been focused on updating my other blog over at shogan.co.uk and have not dedicated much time to putting up anything over here. I tend to get small bursts of time on occasion to play around with my own ideas in Unity. This time around I created a small 3D […]
Just a quick demo this evening with around 5 minutes of game play showing some of the new features like save/load of worlds (JSON serialization), fishing, and new features relating to usable items (extending the use of Interface design), crafting and building. Full screen it!
I started working on Dropship (the temporary name for this project) back in January, when I was on holiday in South Africa. It is a 2D ‘Minecraft’ style, sandbox survival game, drawing inspiration from Minecraft and Starbound, two of my favourite survival/sandbox games. After getting back from holiday I kind of just left it in […]
The search for a Unity 3D GUI system to fit my needs Up until now, I had not yet shown off any GUI work, and for a good reason too! The game had been using the built-in GUI that Unity 3D version 4.3 offers, which as many of you know has not been the greatest, […]