A quick Unity 2D randomized backdrop / space ship hull graphic script

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In Space Pillage, various bits of the game are randomly built using modular assets. One of these types are the space ship hulls / interiors you fly through (or over) in the game. This is a quick development update showing how the interior graphics are randomised and created as needed for the game. These interiors, […]

Unity 2D space shooter – general development progress update 11

Interior space station parallax layer

Game progress has been a little slow lately. I’ve been doing a bit of contracting work in the evenings and I’ve also had a pretty intense training routing on the go for the last few months in preparation for a Spartan race which I am participating in this week. That doesn’t mean I haven’t tried […]

Unity 2D space shooter – a real GUI and menu system – update 8

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The search for a Unity 3D GUI system to fit my needs Up until now, I had not yet shown off any GUI work, and for a good reason too! The game had been using the built-in GUI that Unity 3D version 4.3 offers, which as many of you know has not been the greatest, […]

Unity 2D space shooter – new enemy graphics and animation – update 6

Before I forget, I need to write a bit about some new enemy graphics and animation I recently added to the game. I have been using some of Dan Cook’s excellent artwork for enemies in the game (I used the same stuff for Cosmosis), but in some cases have been bootstrapping his stuff to create […]