Once you’ve figured out a general process for deploying game releases, you certainly don’t want to be manually completing every step of the process every time there is a release. If you add up the time spent copying build releases, updating websites with new build information, sending out notifications or change logs, etc… that time […]
An updated game play video of Dropship – my 2D sandbox/survival game
Just a quick demo this evening with around 5 minutes of game play showing some of the new features like save/load of worlds (JSON serialization), fishing, and new features relating to usable items (extending the use of Interface design), crafting and building. Full screen it!
Dropship – a 2D procedurally generated survival game – update post

I started working on Dropship (the temporary name for this project) back in January, when I was on holiday in South Africa. It is a 2D ‘Minecraft’ style, sandbox survival game, drawing inspiration from Minecraft and Starbound, two of my favourite survival/sandbox games. After getting back from holiday I kind of just left it in […]
Character creator with Amazon DynamoDB integration in Unity3D

In this tutorial, we’ll be covering building your very own Amazon AWS DynamoDB integrated Unity3D game. We’ll be using two public cloud based technologies provided by Amazon AWS, namely DynamoDB (a NoSQL database service), and Cognito (identity management and data synchronization). We’ll be building a character creator with Amazon DynamoDB integration in Unity3D. This will […]
Space Pillage dev update – lots of backlog progress on the game
I’ve been quiet for the last few months – looking after a pregnant wife, preparing for a baby, and lots of work (my normal day job) has kept me very busy, and meant I have not been able to update this blog as often as I wanted to. Now, with my son born I’ve had a […]
A quick Unity 2D randomized backdrop / space ship hull graphic script

In Space Pillage, various bits of the game are randomly built using modular assets. One of these types are the space ship hulls / interiors you fly through (or over) in the game. This is a quick development update showing how the interior graphics are randomised and created as needed for the game. These interiors, […]
Space Pillage dev update – modular gun / weapon system for enemies

This post covers my first Space Pillage dev update. It will do a quick run through of the design and thought behind the customisable / modular weapon system I have created for enemies found in the game. The customisable weapon system package is actually something I created a while back for this game. I decided […]
Space Pillage – now on IndieDB

I finally came up with a name for the game I have been developing over the last 8 months. “Space Pillage”. I have also got the basic concepts and ideas behind the game down, and as such was able to put together some artwork and media to represent the game on IndieDB. I submitted the game […]
Unity 2D space shooter – general development progress update 11

Game progress has been a little slow lately. I’ve been doing a bit of contracting work in the evenings and I’ve also had a pretty intense training routing on the go for the last few months in preparation for a Spartan race which I am participating in this week. That doesn’t mean I haven’t tried […]
Unity 2D space shooter – game update – dialogues! – update 10

Although still being unnamed, I know one thing – my 2D space themed shooter game is not going to be a pure shmup. It is going to be a hybrid of sorts. I’ve known this ever since I decided I wanted to add dialogues and random events to the game play. A while a go […]