Rocket Constructor – A Simple Modular Rocket Building Game

rocket constructor - rocket in flight

Inspired by Kerbal Space Program and wanting to create a simple rocket building game for my then 3 year old son, I created Rocket Constructor. Rocket Constructor is a simple modular rocket building game I developed using for my son after noticing his enjoyment of the ‘Space’ theme. I created it with Unity. To play, […]

Unity Cloud Build automation pipeline with webhooks, and querying the Build API

Once you’ve figured out a general process for deploying game releases, you certainly don’t want to be manually completing every step of the process every time there is a release. If you add up the time spent copying build releases, updating websites with new build information, sending out notifications or change logs, etc… that time […]

Dropship – a 2D procedurally generated survival game – update post

I started working on Dropship (the temporary name for this project) back in January, when I was on holiday in South Africa. It is a 2D ‘Minecraft’ style, sandbox survival game, drawing inspiration from Minecraft and Starbound, two of my favourite survival/sandbox games. After getting back from holiday I kind of just left it in […]

Character creator with Amazon DynamoDB integration in Unity3D

In this tutorial, we’ll be covering building your very own Amazon AWS DynamoDB integrated Unity3D game. We’ll be using two public cloud based technologies provided by Amazon AWS, namely DynamoDB (a NoSQL database service), and Cognito (identity management and data synchronization). We’ll be building a character creator with Amazon DynamoDB integration in Unity3D. This will […]

A quick Unity 2D randomized backdrop / space ship hull graphic script

In Space Pillage, various bits of the game are randomly built using modular assets. One of these types are the space ship hulls / interiors you fly through (or over) in the game. This is a quick development update showing how the interior graphics are randomised and created as needed for the game. These interiors, […]