Announcing Hazard Island – a free game for iOS – iPhone and iPod Touch (February #1GAM app)

My February entry for the one game a month challenge (#1GAM) this year is now ready – I have just finished verifying and uploading it to Apple for review! A few days late into March now, but this has meant I have had time to get it nicely polished, and added a bunch of extra […]

Book review: Creating Games with cocos2d for iPhone 2

After recently receiving a review copy of “Creating Games with cocos2d for iPhone 2”, I have been dedicating a bit of time in the evenings to read through this book, which covers game development by example in my favourite 2d games engine, cocos2d for the iPhone. Disclaimer: I did receive a free review copy of […]

Zombie Contacts for iOS – iPhone, iPad, iPod touch

In keeping to my attempt at the one game a month challenge, here is “Zombie Contacts”, my January submission. The game is free and is ad-supported. Just a bit of zombie destruction fun. Download Zombie Contacts for your iPhone, iPad or iPod touch here In Zombie Contacts you defend against a horde of zombies generated […]

Homing missiles using PID Controller for Cosmosis

This is a quick update on progress of my “update” to Cosmosis. I have got a fair amount done, but find myself falling into the trap I got myself into when I first developed Cosmosis – the “just one more feature” syndrome! I am going to be a lot stricter this time around, and won’t […]

Twitter integration with iOS 6, weak linking and device checking

So I have been working on an update to my iOS game, Cosmosis. One of the new features I am adding (partly due to me having to remove the old OpenFeint framework, is a tweet button on the game over scene. There are actually many different choices, from the Twitter framework available in iOS 5 […]