Once you’ve figured out a general process for deploying game releases, you certainly don’t want to be manually completing every step of the process every time there is a release. If you add up the time spent copying build releases, updating websites with new build information, sending out notifications or change logs, etc… that time […]
Character creator with Amazon DynamoDB integration in Unity3D

In this tutorial, we’ll be covering building your very own Amazon AWS DynamoDB integrated Unity3D game. We’ll be using two public cloud based technologies provided by Amazon AWS, namely DynamoDB (a NoSQL database service), and Cognito (identity management and data synchronization). We’ll be building a character creator with Amazon DynamoDB integration in Unity3D. This will […]
Space Pillage dev update – lots of backlog progress on the game
I’ve been quiet for the last few months – looking after a pregnant wife, preparing for a baby, and lots of work (my normal day job) has kept me very busy, and meant I have not been able to update this blog as often as I wanted to. Now, with my son born I’ve had a […]
Unity 2D space shooter – game update – dialogues! – update 10

Although still being unnamed, I know one thing – my 2D space themed shooter game is not going to be a pure shmup. It is going to be a hybrid of sorts. I’ve known this ever since I decided I wanted to add dialogues and random events to the game play. A while a go […]
Unity 2D space shooter – progress and gameplay showcase – update 5
I managed to get a fair amount of work done on my 2D space shmup project this weekend (apart from DIY around the house and other bits and pieces that have been waiting to get done for ages!) So this blog post is update number five on my progress so far. For anyone who […]
Unity 2D space shooter update – defense systems
In my opinion, players need some sort of defense systems in any kind of bullet hell / shmup type game. Sometimes the action can get a little too much, and it becomes very difficult to avoid getting hit by projectiles. I have recently been testing homing missiles launched from enemy ships in the game, and […]
Unity 2D space shooter – retractable wing animation
Cosmosis, the original shmup for iOS I created my first 2D space shooter (shmup) called Cosmosis in Objective-C using cocos2d-iphone a few years back. The game didn’t feature much with regard to individual sprite animation though. Since recently getting acquainted with Unity3D, I decided to recreate Cosmosis using this excellent tool. This decision was even […]
Working on a space sim / game with Unity3D
Over the past weeks I have been putting a bit of time into developing a space sim / game with Unity 3D. Space and science fiction fascinates me and is always something I enjoy working on, or interacting with. When it comes to developing games, it is always the first thing I think about when […]