Unity 2D space shooter – retractable wing animation

Cosmosis, the original shmup for iOS I created my first 2D space shooter (shmup) called Cosmosis in Objective-C using cocos2d-iphone a few years back. The game didn’t feature much with regard to individual sprite animation though. Since recently getting acquainted with Unity3D, I decided to recreate Cosmosis using this excellent tool. This decision was even […]

Homing missiles using PID Controller for Cosmosis

This is a quick update on progress of my “update” to Cosmosis. I have got a fair amount done, but find myself falling into the trap I got myself into when I first developed Cosmosis – the “just one more feature” syndrome! I am going to be a lot stricter this time around, and won’t […]