Unity 2D space shooter update – adding a laser weapon

I recently had a nice, month long holiday in South Africa. Apart from affording me some well deserved downtime and a “castaway-like” beard, this meant I was also able to get quite a lot done on my re-working of “Cosmosis” (my original iPhone/iOS app) using the Unity engine. This time the game will be developed … Read more

Unity 2D space shooter – retractable wing animation

Cosmosis, the original shmup for iOS I created my first 2D space shooter (shmup) called Cosmosis in Objective-C using cocos2d-iphone a few years back. The game didn’t feature much with regard to individual sprite animation though. Since recently getting acquainted with Unity3D, I decided to recreate Cosmosis using this excellent tool. This decision was even … Read more

Working on a space sim / game with Unity3D

Over the past weeks I have been putting a bit of time into developing a space sim / game with Unity 3D. Space and science fiction fascinates me and is always something I enjoy working on, or interacting with. When it comes to developing games, it is always the first thing I think about when … Read more

Announcing the Deep Space Skybox Asset Pack for Unity 3D

I have been working with Unity more and more in my spare time lately, and found that with my love of space and all things sci-fi, my direction has naturally moved to working on a small space sim prototype. With that, came the idea of creating my own custom skyboxes. I figured out the process … Read more

Jumper – a simple platform jumping game made with Unity 3D

After a period of little activity (moving house + renovations), I have finally got back to game development in my spare time. I decided to take a look at Unity, and Jumper is the result of my “first go” using this framework. This is my “August” entry for One Game a Month (1GAM)! You can … Read more